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Thursday 29 May 2014

Driverless CAR

The first thing you notice about Google’s new self-driving car, unveiled last night, is how friendly it looks: It’s face has ovoid eyes and baby-blue retinas, a shiny button nose, and a straight-line mouth–like a put-upon Pixar character who rallies to save the film’s hero. Awwwww!

This design strategy of cuddly familiarity was a concession to one glaring fact about driverless cars: To a public raised on taking the wheel, the very concept of ceding control is terrifying. So the industrial design itself had to be cuddly, approachable, and, in a word, nice. But by the same token, this isn’t enough of an aim for the product. People have to want it. Friendliness is just part of an equation that must include variables for the real experience of living with such a new piece of technology.

There is a lot of precedent for friendliness in design: From the Chumby to canes for the elderly. But perhaps the most successful example is the first iMac: the initial mainstream triumph of Apple’s current design honcho, Jony Ive. That computer was meant to be dead-simple to use from the very first touch. It even had a handle on the top, to make it easy to pull out of the box and onto your desk. That was a design detail that would maybe be used a half dozen times in the computer’s life–but it made an all-important first impression, telegraphing ease of use.

The iMac’s design was meant to teach you to expect almost no friction in set-up, no hurdles to learning how to use such a potentially daunting device. If you’re having trouble remembering how daunting computers used to be, compare the iMac to the IBM PCs of the time. Designed by Richard Sapper, they looked like the obelisk from 2001, but meaner.

The Google Car does well by that standard: You almost want to hug the thing and protect it from this cruel, cruel world. But it’s also only a blunt solution to some deeper problems with which a driverless car must wrestle. Is this kind of cuteness appropriate for such a break-through vehicle? After all, this isn’t just one out of a line of similar but more daunting competitors: It is the very first of its kind, and as such, it has to solve problems unseen by anyone before.

Autonomy or Control? Both, Please
The great design thinker Don Norman told WIRED in 2012 that the experience of driverless car should be rooted in our intuitions about how the objects in our lives already behave. He argued that a driverless car’s experience should begin with the four-legged vehicle that preceded it: the horse.

Norman thought that horses offered an almost magical blend of control and autonomy: You could urge it in a certain direction, or you could encourage it to go faster, but the path was at the animal’s discretion. Thanks to its own instincts, you couldn’t urge a horse over a cliff. “Even when you’re in control,” he said, “the horse is still doing the low-level guidance, stepping safely to avoid holes and obstacles.”

//TRANSITION// What should the experience of the car be like on the inside? What should it demand of the drivers? How much control of the driving experience should it cede? For now, these questions get only the barest answers. Watch the video, and you’ll see people squealing with delight at the magical experience of being driven while in the driver’s seat. They don’t need a steering wheel, so there isn’t one. Its very absence prepares them for a different kind of experience. But for now, that’s it for the experience: The car is merely a box on wheels.

Friday 23 May 2014

Smart Watch Phone Samsung

Apple and Google don't even have one smartwatch yet, and Samsung's already working on its fifth.

A report from the Wall Street Journal says that yet another Samsung smartwatch, one which would be fully uncoupled and stand-alone and act as a watch-phone with its own SIM card, is on its way as early as this summer. While details beyond that seem slim, odds are likely it'll build on the hardware and app feature set of the new Samsung Gear 2 and Gear 2 Neo watches. Could it have a camera, then, and a heart rate monitor, and Tizen apps, and be water and dust-resistant? Seems like it would make sense.

Then again, what makes sense in smartwatches these days? Wrist tech is embryonic at best, with no strong platform that's yet been established for software. Samsung did its own complete app reboot from the first Android-based Galaxy Gear to its new Tizen OS, resulting in a drop-off in some bigger-name apps like TripIt.

There are a few stand-alone smartwatch-phones out there, like the Omate TrueSmart which I tried out last year. The biggest problem with watch-phones, among many, is figuring out a way to be productive on a small screen. It'll require apps and design that work, ideally, better than a smartphone, which sounds like a tall order.

Android Wear, Google's wearable OS that could have watches in a mere few weeks, should be the first big step in software. Apple could eventually be another.

Samsung's well on its way to establishing itself as the premier hardware manufacturer for smartwatches, just based on sheer numbers. Whether that brute force approach will work long-term remains to be seen.

GOOGLE TANGO TABLET COMMING SOON...


Google may have a new tablet in the works, but don't expect another iteration of its Nexus slate. According to reports, this device will be equipped with two rear cameras, infrared depth sensors, and advanced 3D imaging software.
Under development as part of Google's Project Tango (smartphone pictured), about 4,000 prototypes of the 7-inch tablet are expected to begin production next month, and may be released ahead of June's annual I/O developer conference, the Wall Street Journal said.
Citing unnamed sources briefed on the company's plans, the Journal said that Google will initially produce a small quantity of tablets to hand out to developers.
The only catch: The technology in the slate may be too advanced for most programmers, who are used to building apps for smartphones and less mechanical tablets. Only recently have people begun testing wearables, and few have entered the realm of 3D imaging.
That hasn't stopped Google from trying, though. In February, the company unveiled Project Tango, an effort to "give mobile devices a human-scale understanding of space and motion" via robotics and computer vision.
The prototype phone, which launched in March, comes loaded with sensors and software "designed to track the full 3D motion of the device, while simultaneously creating a map of the environment," according to the Tango team.
Google launched with only 200 development kits, many of which were allocated to navigation, mapping, gaming, and sensor data processing projects.
The prototype sports a 5-inch LCD display, with a Snapdragon 800 quad-core CPU and 2GB of LPDDR3 RAM, plus 64GB of internal storage, and a microSD slot for even more.
It also boasts a 9-axis accelerometer/gyroscope/compass, and a depth-sensing array, which includes an infrared projector, 4-megapixel rear shooter, and 180-degree field-of-view fisheye rear camera.
There is no word on how many or which of the same components may be transferred into the rumored Project Tango tablet.
Google did not immediately respond to PCMag's request for comment.

Wednesday 21 May 2014

Microsoft new tab come lapi

Microsoft has officially unveiled the Surface Pro 3, a device aimed at eliminating the "conflict" Microsoft sees between the tablet and laptop.

The device features a 12-inch screen and kickstand, and supports a stylus. In addition, the tablet comes with support for USB 3.0 and Microsoft's popular Type Covers in multiple colors. The Surface Pro 3 features an Intel Core i3, Core i5, and Core i7 processor to boost its performance compared to the previous Microsoft slate.

Microsoft has high hopes for the Surface Pro 3, saying that it's the first tablet that can replace a user's laptop. The company argues that tablets and laptops have heretofore been mutually exclusive, but its new tablet can bridge that gap.

In order to achieve that goal, Microsoft says that the tablet is 9.1mm thick, compared to 10.6mm on the Surface Pro 2. The device's 12-inch screen, up from the 10.6-inch Surface Pro 2, was "critical", Microsoft says, as it tries to make it compete with laptops. The display also comes with a 2,160 x 1,440 resolution, topping traditional 1080p HD displays on the market.

The Surface Pro 3 vs. Apple's MacBook Air
Sarah Tew/CNET

Microsoft was quick to point out that the Surface Pro 3 comes in at 800g in weight. The company has taken aim at Apple during its presentation, showing its new tablet on a scale against the MacBook Air to prove it's lighter than the Apple laptop.

Power was a major concern for Microsoft to make its point that the Surface Pro 3 can double as a laptop. The device was placed inside a docking station to show the tablet can technically look like a laptop, and some higher-end apps were shown off, including a 3D-rendering app and Adobe's Photoshop.

Speaking of Photoshop, the creative photo-editing app has been optimized for the Surface Pro 3, and works with both fingers and the stylus. The app's icons have been increased in size by 200 percent to make it easier to access them. The feature set, Adobe says, is possible because of the power built into the Surface Pro 3.

The Surface Pro 3's kickstand also received some attention during the event on Tuesday. The device still comes with the standard, 22-degree angle, but can go all the way out to 150 degrees, making it practically flat. The kickstand can, however, be placed at any angle between those two ends.

The Surface Pro 3 goes on sale on Wednesday, starting at $799 (Microsoft has not announced prices outside the US yet -- this converts to about £480 and AU$860). There are three versions -- an Intel Core i3, Intel Core i5, and Intel Core i7. The starting price is for the Intel Core i3. Customers who want an Intel Core i5 will need to dish out $999 (£590, AU$1,080) to $1,299 (£770, AU$1,400), depending on storage and RAM. The Intel Core i7 goes up to $1,949 (£1160, AU$2,100) for 512GB of storage and 8GB of onboard RAM.

Tuesday 20 May 2014

XP OS no more ...

What is Windows XP end of support?
Microsoft provided support for Windows XP for the past 12 years. But the time came for us, along with our hardware and software partners, to invest our resources toward supporting more recent technologies so that we can continue to deliver great new experiences. As a result, technical assistance for Windows XP is no longer available, including automatic updates that help protect your PC.

Microsoft has also stopped providing Microsoft Security Essentials for download on Windows XP. If you already have Microsoft Security Essentials installed, you'll continue to receive antimalware signature updates for a limited time. However, please note that Microsoft Security Essentials (or any other antivirus software) will have limited effectiveness on PCs that do not have the latest security updates. This means that PCs running Windows XP will not be secure and will still be at risk for infection.

What happens if I continue to use Windows XP?
If you continue to use Windows XP now that support has ended, your computer will still work but it might become more vulnerable to security risks and viruses. Internet Explorer 8 is also no longer supported, so if your Windows XP PC is connected to the Internet and you use Internet Explorer 8 to surf the web, you might be exposing your PC to additional threats. Also, as more software and hardware manufacturers continue to optimize for more recent versions of Windows, you can expect to encounter more apps and devices that do not work with Windows XP

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